So we will be talking more about her in the future.” Instead, we have a new heroine named Luna, who has a different role within the story. So then we thought, do we want to recreate Stella with a different role and image, or do we want to start over with a new hreoine? And after a lot of consideration, we decided not to include Stella in FFXV. We wanted to keep her as a heroine in FFXV’s story, and pursued ways to tie her in to FFXV’s design as well, but we found it increasingly difficult to make sense of Stella’s character and role within FFXV. Stella was presented as the heroine to play opposite Noctis in Versus XIII. Tabata: “The first is the presence of the character Stella. There are three main points that have changed from the information that we put out previously.” Given that, I think many of you are concerned about how the story elements we have already shown for Versus have changed in the switch to FFXV. Nojima’s original story as fully as possible. So that gave us the confidence to set our goal, which was to create a narrative that utilizes Mr. And he said that if I valued his originaly story, then it would still fulfill his vision, even if not every single element he came up with included in the end. It goes without saying that I consulted with him on this. Nojima’s story for Versus and focus on realizing the original story as much as we could. “In the end, we decided to be as faithful as possible to Mr. Everyone involved was very sensitive in dealing with this, and we patiently debated numerous times, but we still couldn’t come up with a definitive answer. It was not easy to nail down what was essential for the story to be contained in one title. We considered what was possible with the new-gen hardware, as well as what elements absolutely must be included in XV but might fall through if not given top priority. But it would have been very difficult to carry over absolutely everything as it was. By that time, a fair amount of information about the Versus story had already been released, so we tried to keep as many elements from it as we could. “So I went through everything in detail, seeing which areas we would have to change. And the crux of that was which elements from Versus we could carry over and which would not fit into the new structure as XV. So I started thinking about how we could get a full, coherent story in a single game. That was an important decision-one made at the company level, too. Tabata: “Quite some time has passed now… After we had switched from Versus to XV, the first decision we made was to make sure that FFXV would have a complete, coherent story in one game. You can find Tabata’s quotes on the matter below. In a new Active Time Report stream this morning, Tabata, who is directing Final Fantasy XV through the rest of its development, clarified that this is no longer the game Square Enix once introduced as Final Fantasy Versus XIII, even though it is built upon the same ideas. Initially revealed at E3 2006 as Final Fantasy Versus XIII, the game has since seen a change in ideas, story, characters, and even directors, having moved from Tetsuya Nomura’s leadership to that of Hajime Tabata, who directed Final Fantasy Type-0. Final Fantasy XV has had a long, tumultuous development cycle.
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